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Gameboy

Struct Gameboy 

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pub struct Gameboy { /* private fields */ }

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impl Gameboy

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pub fn from_rom(rom: Vec<u8>, rtc: Box<dyn RTC>) -> Result<Gameboy, String>

Loads game from rom. Needs a Real Time Clock

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pub fn emulate(&mut self, system: &mut impl PixelMapper) -> StepResult

Run emulation step

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pub fn get_audio_buffer(&self) -> &[f32]

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pub fn get_cartridge(&self) -> &Cartridge

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pub fn get_cartridge_mut(&mut self) -> &mut Cartridge

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pub fn set_ram_change_callback(&mut self, f: Box<dyn FnMut(usize, u8)>)

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pub fn press_button(&mut self, button: Button)

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pub fn release_button(&mut self, button: Button)

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