pub struct Render;Expand description
The main render schedule.
Implementations§
Source§impl Render
impl Render
Sourcepub fn base_schedule() -> Schedule
pub fn base_schedule() -> Schedule
Sets up the base structure of the rendering Schedule.
The sets defined in this enum are configured to run in order,
and a copy of apply_deferred is inserted into each *Flush set.
Trait Implementations§
Source§impl AsRef<dyn ScheduleLabel> for Render
impl AsRef<dyn ScheduleLabel> for Render
Source§fn as_ref(&self) -> &(dyn ScheduleLabel + 'static)
fn as_ref(&self) -> &(dyn ScheduleLabel + 'static)
Converts this type into a shared reference of the (usually inferred) input type.
Source§impl ScheduleLabel for Render
impl ScheduleLabel for Render
impl Eq for Render
impl StructuralPartialEq for Render
Auto Trait Implementations§
impl Freeze for Render
impl RefUnwindSafe for Render
impl Send for Render
impl Sync for Render
impl Unpin for Render
impl UnwindSafe for Render
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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