pub struct RenderPassDescriptor<'tex, 'desc> {
pub label: Option<&'desc str>,
pub color_attachments: &'desc [Option<RenderPassColorAttachment<'tex>>],
pub depth_stencil_attachment: Option<RenderPassDepthStencilAttachment<'tex>>,
}Expand description
Describes the attachments of a render pass.
For use with CommandEncoder::begin_render_pass.
Note: separate lifetimes are needed because the texture views ('tex)
have to live as long as the pass is recorded, while everything else ('desc) doesn’t.
Corresponds to WebGPU GPURenderPassDescriptor.
Fields§
§label: Option<&'desc str>Debug label of the render pass. This will show up in graphics debuggers for easy identification.
color_attachments: &'desc [Option<RenderPassColorAttachment<'tex>>]The color attachments of the render pass.
depth_stencil_attachment: Option<RenderPassDepthStencilAttachment<'tex>>The depth and stencil attachment of the render pass, if any.
Trait Implementations§
Source§impl<'tex, 'desc> Clone for RenderPassDescriptor<'tex, 'desc>
impl<'tex, 'desc> Clone for RenderPassDescriptor<'tex, 'desc>
Source§fn clone(&self) -> RenderPassDescriptor<'tex, 'desc>
fn clone(&self) -> RenderPassDescriptor<'tex, 'desc>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'tex, 'desc> Debug for RenderPassDescriptor<'tex, 'desc>
impl<'tex, 'desc> Debug for RenderPassDescriptor<'tex, 'desc>
Source§impl<'tex, 'desc> Default for RenderPassDescriptor<'tex, 'desc>
impl<'tex, 'desc> Default for RenderPassDescriptor<'tex, 'desc>
Source§fn default() -> RenderPassDescriptor<'tex, 'desc>
fn default() -> RenderPassDescriptor<'tex, 'desc>
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl<'tex, 'desc> Freeze for RenderPassDescriptor<'tex, 'desc>
impl<'tex, 'desc> !RefUnwindSafe for RenderPassDescriptor<'tex, 'desc>
impl<'tex, 'desc> Send for RenderPassDescriptor<'tex, 'desc>
impl<'tex, 'desc> Sync for RenderPassDescriptor<'tex, 'desc>
impl<'tex, 'desc> Unpin for RenderPassDescriptor<'tex, 'desc>
impl<'tex, 'desc> !UnwindSafe for RenderPassDescriptor<'tex, 'desc>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
Source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T ShaderType for self. When used in AsBindGroup
derives, it is safe to assume that all images in self exist.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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