pub struct ComponentIdFor<'s, T>(/* private fields */)
where
T: Component;Expand description
A SystemParam that provides access to the ComponentId for a specific type.
§Example
#[derive(Component)]
struct Player;
fn my_system(component_id: ComponentIdFor<Player>) {
let component_id: ComponentId = component_id.get();
// ...
}Implementations§
Source§impl<T> ComponentIdFor<'_, T>where
T: Component,
impl<T> ComponentIdFor<'_, T>where
T: Component,
Sourcepub fn get(&self) -> ComponentId
pub fn get(&self) -> ComponentId
Gets the ComponentId for the type T.
Trait Implementations§
Source§impl<T> Deref for ComponentIdFor<'_, T>where
T: Component,
impl<T> Deref for ComponentIdFor<'_, T>where
T: Component,
Source§type Target = ComponentId
type Target = ComponentId
The resulting type after dereferencing.
Source§impl<T> From<ComponentIdFor<'_, T>> for ComponentIdwhere
T: Component,
impl<T> From<ComponentIdFor<'_, T>> for ComponentIdwhere
T: Component,
Source§fn from(to_component_id: ComponentIdFor<'_, T>) -> ComponentId
fn from(to_component_id: ComponentIdFor<'_, T>) -> ComponentId
Converts to this type from the input type.
Source§impl<T> SystemParam for ComponentIdFor<'_, T>where
T: Component,
impl<T> SystemParam for ComponentIdFor<'_, T>where
T: Component,
Source§type Item<'w, 's> = ComponentIdFor<'s, T>
type Item<'w, 's> = ComponentIdFor<'s, T>
The item type returned when constructing this system param.
The value of this associated type should be
Self, instantiated with new lifetimes. Read moreSource§fn init_state(
world: &mut World,
system_meta: &mut SystemMeta,
) -> <ComponentIdFor<'_, T> as SystemParam>::State
fn init_state( world: &mut World, system_meta: &mut SystemMeta, ) -> <ComponentIdFor<'_, T> as SystemParam>::State
Registers any
World access used by this SystemParam
and creates a new instance of this param’s State.Source§fn new_archetype(
state: &mut <ComponentIdFor<'_, T> as SystemParam>::State,
archetype: &Archetype,
system_meta: &mut SystemMeta,
)
fn new_archetype( state: &mut <ComponentIdFor<'_, T> as SystemParam>::State, archetype: &Archetype, system_meta: &mut SystemMeta, )
For the specified
Archetype, registers the components accessed by this SystemParam (if applicable).Source§fn apply(
state: &mut <ComponentIdFor<'_, T> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World,
)
fn apply( state: &mut <ComponentIdFor<'_, T> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World, )
Applies any deferred mutations stored in this
SystemParam’s state.
This is used to apply Commands during apply_deferred.Source§unsafe fn get_param<'w, 's>(
state: &'s mut <ComponentIdFor<'_, T> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick,
) -> <ComponentIdFor<'_, T> as SystemParam>::Item<'w, 's>
unsafe fn get_param<'w, 's>( state: &'s mut <ComponentIdFor<'_, T> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick, ) -> <ComponentIdFor<'_, T> as SystemParam>::Item<'w, 's>
Creates a parameter to be passed into a
SystemParamFunction. Read moreimpl<'w, 's, T> ReadOnlySystemParam for ComponentIdFor<'s, T>
Auto Trait Implementations§
impl<'s, T> Freeze for ComponentIdFor<'s, T>
impl<'s, T> RefUnwindSafe for ComponentIdFor<'s, T>where
T: RefUnwindSafe,
impl<'s, T> Send for ComponentIdFor<'s, T>
impl<'s, T> Sync for ComponentIdFor<'s, T>
impl<'s, T> Unpin for ComponentIdFor<'s, T>
impl<'s, T> !UnwindSafe for ComponentIdFor<'s, T>
Blanket Implementations§
Source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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T: ?Sized,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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impl<T> DowncastSync for T
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impl<S> FromSample<S> for S
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W: MakeTypeWitness<Arg = T>,
T: ?Sized,
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W: MakeTypeWitness<Arg = T>,
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T: ?Sized,
impl<T> Identity for Twhere
T: ?Sized,
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impl<T> Instrument for T
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