Struct game_kernel_utils::hierarchy::AdjHashMap[][src]

pub struct AdjHashMap {
    pub r: ReadHandle<Keytype, Keytype>,
    pub w: Mutex<WriteHandle<Keytype, Keytype>>,
    // some fields omitted
}

Fields

r: ReadHandle<Keytype, Keytype>w: Mutex<WriteHandle<Keytype, Keytype>>

Implementations

impl AdjHashMap[src]

pub fn new() -> Self[src]

pub fn exists(&self, index: &Keytype) -> bool[src]

pub fn insert_entity(&mut self, parent: &Keytype) -> Option<Keytype>[src]

pub fn insert_parent(&mut self, children: &[Keytype]) -> Option<Keytype>[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Erased for T

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.