Enum game_features::UseMode [−][src]
Expand description
The way items are used in a transition.
Variants
Expand description
Consumes the item. The item will be lost.
Expand description
Uses a set amount of durability from the item.
Show fields
Fields of UseOnce
durability: f64
Expand description
The amount of durability used.
Expand description
Uses a set amount of durability from the item each second.
Show fields
Fields of UsePerSecond
rate: f64
Expand description
The durability usage per second.
Trait Implementations
impl<'de> Deserialize<'de> for UseMode
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impl<'de> Deserialize<'de> for UseMode
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl RefUnwindSafe for UseMode
impl Send for UseMode
impl Sync for UseMode
impl Unpin for UseMode
impl UnwindSafe for UseMode
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,