Struct game_features::StatSet [−][src]
Holds the instances of all the stats an entity has.
Fields
stats: HashMap<K, StatInstance<K>>
The stats.
Implementations
impl<K: Hash + Eq> StatSet<K>
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pub fn new(stats: HashMap<K, StatInstance<K>>) -> Self
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Constructs a new StatSet
.
Trait Implementations
impl<K: Clone + Hash + Eq> Clone for StatSet<K>
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impl<K: Debug + Hash + Eq> Debug for StatSet<K>
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impl<K: Default + Hash + Eq> Default for StatSet<K>
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impl<'de, K: Hash + Eq> Deserialize<'de> for StatSet<K> where
K: Deserialize<'de>,
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K: Deserialize<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl<K: Hash + Eq> Serialize for StatSet<K> where
K: Serialize,
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K: Serialize,
Auto Trait Implementations
impl<K> RefUnwindSafe for StatSet<K> where
K: RefUnwindSafe,
K: RefUnwindSafe,
impl<K> Send for StatSet<K> where
K: Send,
K: Send,
impl<K> Sync for StatSet<K> where
K: Sync,
K: Sync,
impl<K> Unpin for StatSet<K> where
K: Unpin,
K: Unpin,
impl<K> UnwindSafe for StatSet<K> where
K: UnwindSafe,
K: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,