[][src]Struct game_features::User

pub struct User<T> {
    pub id: i32,
    pub name: String,
    pub data: T,
}

Fields

id: i32name: Stringdata: T

Methods

impl<T> User<T>[src]

pub fn new(id: i32, name: String, data: T) -> Self[src]

Constructs a new User.

Trait Implementations

impl<T: Clone> Clone for User<T>[src]

fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl<T: Debug> Debug for User<T>[src]

impl<T> Serialize for User<T> where
    T: Serialize
[src]

impl<'de, T> Deserialize<'de> for User<T> where
    T: Deserialize<'de>, 
[src]

Auto Trait Implementations

impl<T> Send for User<T> where
    T: Send

impl<T> Sync for User<T> where
    T: Sync

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
[src]