Board

Struct Board 

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pub struct Board { /* private fields */ }
Expand description

Game board

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impl Board

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pub fn default() -> Self

Constructs a board with the starting position

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pub fn from_fen(fen: &Fen) -> Self

Creates board from a Fen string

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pub fn make_move(&mut self, uci_move: &str) -> Option<Self>

Makes move on the board. Accepts move in UCI format.

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pub fn move_is_valid(&self, uci_move: &str) -> bool

Checks if the move is valid. Accepts move in UCI format.

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pub fn move_from_uci(&self, uci_move: &str) -> Option<Move>

Makes Move from move in UCI format.

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pub fn score(&self) -> i32

Evaluates the score of a Board for the current side to move.

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pub fn is_checkmate(&self) -> bool

True if the current side to move is in check mate.

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pub fn is_stalemate(&self) -> bool

Is the current side to move is in stalemate.

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pub fn current_turn(&self) -> Player

Return the Player whose turn it is to move.

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pub fn last_move(&self) -> Option<Move>

Return the last move played, if any.

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pub fn print(&self)

Prints board to the terminal.

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pub fn to_fen(&self) -> Fen

Creates a ’Fen` string of the board.

Trait Implementations§

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impl Debug for Board

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl Freeze for Board

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impl RefUnwindSafe for Board

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impl Send for Board

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impl Sync for Board

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impl Unpin for Board

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impl UnwindSafe for Board

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.