Struct game::database::Database[][src]

pub struct Database { /* fields omitted */ }

Implementations

impl Database[src]

pub fn open() -> Database[src]

pub fn save_profile(&self, profile: &Profile)[src]

pub fn load_profile(&self, id: &str) -> Option<Profile>[src]

pub fn get_profiles(&self) -> impl Iterator<Item = Profile>[src]

pub fn era_two(&self) -> bool[src]

pub fn from_username(&self, username: &str) -> Option<Profile>[src]

pub fn gen_id(&self) -> String[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T, I> AsResult<T, I> for T where
    I: Input, 

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> IntoCollection<T> for T

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Typeable for T where
    T: Any

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