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CustomPass

Struct CustomPass 

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pub struct CustomPass<'a> {
    pub device: &'a Device,
    pub queue: &'a Queue,
    pub encoder: &'a mut CommandEncoder,
    /* private fields */
}
Expand description

What a Painter::custom closure gets: the frame’s encoder and the painter’s render target at that point in the frame (the canvas, the window, or the MSAA texture resolving into either).

With indexed colour on (Self::is_indexed) the target holds palette indices: return index_out(i) from INDEX_WGSL (feature indexed) instead of a colour.

The easiest way to draw is Self::begin_render_pass, which attaches the target the same way the painter does (load, store, MSAA resolve, depth). Build the pipeline for it with Self::format, Self::multisample and Self::depth_stencil, so it matches the attachments whatever AppConfig::msaa_samples and depth_format are.

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§device: &'a Device§queue: &'a Queue§encoder: &'a mut CommandEncoder

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impl<'a> CustomPass<'a>

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pub fn begin_render_pass(&mut self, label: &str) -> RenderPass<'_>

A render pass onto the painter’s target that keeps what is already there (the clear colour and lower layers), with the MSAA resolve and depth attachment the painter uses.

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pub fn view(&self) -> &TextureView

The colour view drawn into: the MSAA texture when multisampling, else the canvas (or the window without one). For passes set up by hand; see Self::resolve_target.

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pub fn resolve_target(&self) -> Option<&TextureView>

Some(view) when multisampling: the MSAA colour resolves into it.

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pub fn depth_view(&self) -> Option<&TextureView>

The depth view, when AppConfig::depth_format is set.

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pub fn format(&self) -> TextureFormat

The target’s colour format (always sRGB; see Graphics::surface_format).

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pub fn multisample(&self) -> MultisampleState

Multisample state matching the target, for the pipeline.

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pub fn depth_stencil(&self) -> Option<DepthStencilState>

Depth-stencil state matching the target, for the pipeline: None without a depth buffer, else one that neither tests nor writes depth (like the painter’s 2D layers).

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pub fn is_indexed(&self) -> bool

Whether the target holds palette indices (indexed colour is on) rather than colours.

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pub fn size(&self) -> [u32; 2]

Size of the target in pixels: the virtual resolution, else the window’s size.

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for CustomPass<'a>

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impl<'a> !UnwindSafe for CustomPass<'a>

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impl<'a> Forget for CustomPass<'a>

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impl<'a> Freeze for CustomPass<'a>

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impl<'a> Send for CustomPass<'a>

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impl<'a> Sync for CustomPass<'a>

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impl<'a> Unpin for CustomPass<'a>

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impl<'a> UnsafeUnpin for CustomPass<'a>

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