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SoundHandle

Struct SoundHandle 

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pub struct SoundHandle { /* private fields */ }
Expand description

Controls one playing sound instance, as returned by crate::Audio::play and friends.

Dropping the handle does not stop the sound; it keeps playing until it ends (or forever, if it loops). Clones refer to the same instance.

A handle can exist before the sound actually plays: a sound started with crate::PlayOptions::deferred before audio is available (on the web, before the first user gesture) is pending. Volume, pause and stop calls on a pending handle are remembered and applied when the sound starts.

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impl SoundHandle

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pub fn set_volume(&self, volume: f32)

Set the volume as a linear amplitude (1.0 is the sound’s own level, 0.0 silence).

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pub fn set_volume_db(&self, db: f32)

Set the volume in decibels (0.0 is the sound’s own level, -6.0 roughly half).

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pub fn fade_volume(&self, volume: f32, duration: Duration)

Fade the volume to a linear amplitude over duration.

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pub fn fade_volume_db(&self, db: f32, duration: Duration)

Fade the volume to db decibels over duration.

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pub fn pause(&self)

Pause playback. SoundHandle::resume continues where it left off.

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pub fn resume(&self)

Resume a paused sound.

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pub fn stop(&self)

Stop the sound for good. A stopped sound can’t be resumed; play it again instead.

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pub fn is_playing(&self) -> bool

Whether the sound is currently audible: playing, or fading in or out. false while paused, pending or finished.

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pub fn is_paused(&self) -> bool

Whether the sound is paused (or will start paused, if pending).

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pub fn is_pending(&self) -> bool

Whether the sound is still waiting for audio to start (see crate::PlayOptions::deferred).

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pub fn is_finished(&self) -> bool

Whether the sound has ended or was stopped. A looping sound only finishes when stopped.

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pub fn with_kira<R>( &self, f: impl FnOnce(&mut StaticSoundHandle) -> R, ) -> Option<R>

Run f on the underlying kira handle, for anything this type doesn’t cover (playback rate, panning, seeking). None while the sound is pending or was cancelled.

Trait Implementations§

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impl Clone for SoundHandle

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fn clone(&self) -> SoundHandle

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SoundHandle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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