pub struct Frame {
pub clear_color: [f32; 4],
/* private fields */
}Fields§
§clear_color: [f32; 4]Implementations§
Source§impl Frame
impl Frame
Sourcepub fn painter<'a>(&'a mut self, gfx: &'a mut Graphics) -> Painter<'a>
pub fn painter<'a>(&'a mut self, gfx: &'a mut Graphics) -> Painter<'a>
Begin a 2D rendering pass. Returns a Painter that flushes on drop.
pub fn encoder_mut(&mut self) -> Option<&mut CommandEncoder>
pub fn view(&self) -> &TextureView
Sourcepub fn view_and_encoder(&mut self) -> (&TextureView, &mut CommandEncoder)
pub fn view_and_encoder(&mut self) -> (&TextureView, &mut CommandEncoder)
Split borrow of the view and encoder so overlays (egui, custom passes) can record into the same frame without fighting the borrow checker.
Auto Trait Implementations§
impl Freeze for Frame
impl !RefUnwindSafe for Frame
impl Send for Frame
impl Sync for Frame
impl Unpin for Frame
impl UnsafeUnpin for Frame
impl !UnwindSafe for Frame
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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Source§fn borrow_mut(&mut self) -> &mut T
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Source§impl<T> Downcast for Twhere
T: Any,
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