pub struct Camera3D {
pub eye: [f32; 3],
pub target: [f32; 3],
pub up: [f32; 3],
pub fov_y: f32,
pub aspect: f32,
pub near: f32,
pub far: f32,
}Expand description
Perspective camera. Set Camera3D::eye/Camera3D::target to move it.
Fields§
§eye: [f32; 3]§target: [f32; 3]§up: [f32; 3]§fov_y: f32Vertical field of view, in radians.
aspect: f32§near: f32§far: f32Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Camera3D
impl RefUnwindSafe for Camera3D
impl Send for Camera3D
impl Sync for Camera3D
impl Unpin for Camera3D
impl UnsafeUnpin for Camera3D
impl UnwindSafe for Camera3D
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