pub struct StateSpec {
pub name: Name,
pub clip: Clip,
pub rate: Rate<Name>,
pub lock: f32,
pub next: Option<Name>,
}Expand description
A state by names.
Fields§
§name: NameIts name, unique in the graph.
clip: ClipWhat it plays.
rate: Rate<Name>How fast, by parameter name.
lock: f32Seconds only lock-breaking transitions may leave it.
next: Option<Name>Where to go when the clip finishes.
Implementations§
Source§impl StateSpec
impl StateSpec
Sourcepub fn new(name: impl Into<Name>, clip: Clip) -> Self
pub fn new(name: impl Into<Name>, clip: Clip) -> Self
A state name playing clip at rate 1, unlocked, staying when the clip ends.
Sourcepub fn rate_by(
self,
param: impl Into<Name>,
per: f32,
min: f32,
max: f32,
) -> Self
pub fn rate_by( self, param: impl Into<Name>, per: f32, min: f32, max: f32, ) -> Self
Play at |param| / per speed, clamped to min..=max.
Trait Implementations§
impl StructuralPartialEq for StateSpec
Auto Trait Implementations§
impl Freeze for StateSpec
impl RefUnwindSafe for StateSpec
impl Send for StateSpec
impl Sync for StateSpec
impl Unpin for StateSpec
impl UnsafeUnpin for StateSpec
impl UnwindSafe for StateSpec
Blanket Implementations§
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T: ?Sized,
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T: ?Sized,
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impl<T> CloneToUninit for Twhere
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Source§impl<T> Downcast for Twhere
T: Any,
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