pub struct Surface {
pub friction: f32,
pub climbable: bool,
pub belt: f32,
pub bounce: f32,
}Expand description
The kind of a surface. Each field’s default leaves the tuning’s feel as it is.
Fields§
§friction: f32Scales running’s acceleration, braking and turning on this ground: 1.0 as tuned,
below for ice (0.1 slides a long way), above for sticky ground.
climbable: boolWhether the character may grab and climb this wall. Wall slides and wall jumps still work on a wall that isn’t climbable.
belt: f32A conveyor belt: carries what stands on it sideways at this speed, units/s (positive right). A jump off it keeps the speed, as off moving ground.
bounce: f32Bounciness: a landing faster than Surface::BOUNCE_MIN bounces back up at this
share of its downward speed (0.0: none, 1.0: as fast as it came down).
Implementations§
Trait Implementations§
impl Copy for Surface
impl StructuralPartialEq for Surface
Auto Trait Implementations§
impl Freeze for Surface
impl RefUnwindSafe for Surface
impl Send for Surface
impl Sync for Surface
impl Unpin for Surface
impl UnsafeUnpin for Surface
impl UnwindSafe for Surface
Blanket Implementations§
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