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Intent

Struct Intent 

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pub struct Intent {
    pub move_x: f32,
    pub move_y: f32,
    pub jump_pressed: bool,
    pub jump_held: bool,
    pub dash_pressed: bool,
    pub grab: bool,
    pub dive_pressed: bool,
    pub sprint: bool,
    pub super_dash: bool,
    pub custom: u32,
    pub custom_pressed: u32,
}
Expand description

One step’s input. Edges (*_pressed) are true for exactly one step; the session latches presses that land between steps so none get lost in slow motion.

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§move_x: f32

Horizontal stick, -1 (left) to 1 (right).

§move_y: f32

Vertical stick, -1 (up) to 1 (down). Down fast-falls, aims dashes, climbs down and, with jump, drops through platforms.

§jump_pressed: bool

Jump was pressed since the last step.

§jump_held: bool

Jump is held.

§dash_pressed: bool

Dash was pressed since the last step.

§grab: bool

Grab is held: hold on to walls.

§dive_pressed: bool

Dive was pressed since the last step.

§sprint: bool

Sprint is held: a higher top speed.

§super_dash: bool

Super dash is held: charge it (on the ground or a wall); release to launch.

§custom: u32

Your game’s own buttons that are held (attack, interact, …), one bit each; the movement ignores them. Bind keys to them with controls::Scheme::custom.

§custom_pressed: u32

Your game’s own buttons pressed since the last step, one bit each: latched by the Platformer like the built-in presses, so none get lost between steps.

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impl Intent

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pub fn down(&self) -> bool

The stick points down.

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pub fn held(&self, bit: u8) -> bool

Whether custom button bit (0 to 31) is held.

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pub fn pressed(&self, bit: u8) -> bool

Whether custom button bit (0 to 31) was pressed since the last step.

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impl Clone for Intent

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for Intent

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impl Debug for Intent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Intent

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl PartialEq for Intent

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for Intent

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast for T
where T: Any,

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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> Downcast<T> for T

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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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