pub struct PointerMapping {
pub origin: (f32, f32),
pub scale: (f32, f32),
}Expand description
Maps window positions (physical pixels) to the space the game draws in, e.g. a
virtual-resolution canvas scaled into the window: game = (window - origin) * scale.
The toolkit sets it each frame from the renderer; see Input::set_pointer_mapping.
Fields§
§origin: (f32, f32)Window position of the game space’s origin.
scale: (f32, f32)Game pixels per window pixel.
Implementations§
Trait Implementations§
Source§impl Clone for PointerMapping
impl Clone for PointerMapping
impl Copy for PointerMapping
Source§impl Debug for PointerMapping
impl Debug for PointerMapping
Source§impl PartialEq for PointerMapping
impl PartialEq for PointerMapping
impl StructuralPartialEq for PointerMapping
Auto Trait Implementations§
impl Forget for PointerMapping
impl Freeze for PointerMapping
impl RefUnwindSafe for PointerMapping
impl Send for PointerMapping
impl Sync for PointerMapping
impl Unpin for PointerMapping
impl UnsafeUnpin for PointerMapping
impl UnwindSafe for PointerMapping
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.