pub struct GamepadId(/* private fields */);Expand description
Gamepad ID.
It’s not possible to create an instance of this type directly, but you can obtain one from a Gamepad
handle or any event. ID is valid for the entire lifetime of the Gilrs context.
Trait Implementations§
impl Copy for GamepadId
impl Eq for GamepadId
impl StructuralPartialEq for GamepadId
Auto Trait Implementations§
impl Freeze for GamepadId
impl RefUnwindSafe for GamepadId
impl Send for GamepadId
impl Sync for GamepadId
impl Unpin for GamepadId
impl UnsafeUnpin for GamepadId
impl UnwindSafe for GamepadId
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