pub struct Capture { /* private fields */ }Expand description
A game-thread register trace. Capturing allocates only on the control thread.
Music events scheduled directly inside AudioEngine are not port accesses
and are not included. A capture preserves writes, not a snapshot of a playing
chip: start it before programming instruments for a self-contained replay.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Forget for Capture
impl Freeze for Capture
impl RefUnwindSafe for Capture
impl Send for Capture
impl Sync for Capture
impl Unpin for Capture
impl UnsafeUnpin for Capture
impl UnwindSafe for Capture
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more