Enum game_scanner::prelude::GameType [−][src]
pub enum GameType {
AmazonGames,
Blizzard,
EpicGames,
GOG,
Origin,
RiotGames,
Steam,
Ubisoft,
}Variants
Implementations
Trait Implementations
impl Ord for GameType[src]
impl Ord for GameType[src]impl PartialOrd<GameType> for GameType[src]
impl PartialOrd<GameType> for GameType[src]fn partial_cmp(&self, other: &GameType) -> Option<Ordering>[src]
fn partial_cmp(&self, other: &GameType) -> Option<Ordering>[src]This method returns an ordering between self and other values if one exists. Read more
#[must_use]fn lt(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]fn lt(&self, other: &Rhs) -> bool1.0.0[src]This method tests less than (for self and other) and is used by the < operator. Read more
#[must_use]fn le(&self, other: &Rhs) -> bool1.0.0[src]
#[must_use]fn le(&self, other: &Rhs) -> bool1.0.0[src]This method tests less than or equal to (for self and other) and is used by the <=
operator. Read more
impl Copy for GameType[src]
impl Eq for GameType[src]
impl StructuralEq for GameType[src]
impl StructuralPartialEq for GameType[src]
Auto Trait Implementations
impl RefUnwindSafe for GameType
impl Send for GameType
impl Sync for GameType
impl Unpin for GameType
impl UnwindSafe for GameType
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]pub fn borrow_mut(&mut self) -> &mut T[src]
pub fn borrow_mut(&mut self) -> &mut T[src]Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for Timpl<T> ToOwned for T where
T: Clone, [src]
impl<T> ToOwned for T where
T: Clone, [src]type Owned = T
type Owned = TThe resulting type after obtaining ownership.
pub fn to_owned(&self) -> T[src]
pub fn to_owned(&self) -> T[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)[src]
pub fn clone_into(&self, target: &mut T)[src]🔬 This is a nightly-only experimental API. (toowned_clone_into)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more