pub struct GameLoop<G, T: TimeTrait, W> {
pub game: G,
pub updates_per_second: u32,
pub max_frame_time: f64,
pub exit_next_iteration: bool,
pub window: W,
// some fields omitted
}Fields
game: Gupdates_per_second: u32max_frame_time: f64exit_next_iteration: boolwindow: W