Struct game_loop::GameLoop [−][src]
pub struct GameLoop<G, T: TimeTrait, W> {
pub game: G,
pub updates_per_second: u32,
pub max_frame_time: f64,
pub exit_next_iteration: bool,
pub window: W,
// some fields omitted
}
Fields
game: G
updates_per_second: u32
max_frame_time: f64
exit_next_iteration: bool
window: W