[−][src]Struct game_loop::Control
Fields
updates_per_second: u32
exit_next_iteration: bool
Methods
impl Control
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pub fn new(updates_per_second: u32) -> Self
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pub fn exit(&mut self)
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pub fn fixed_time_step(&self) -> f64
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pub fn number_of_updates(&self) -> u32
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pub fn number_of_renders(&self) -> u32
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pub fn running_time(&self) -> f64
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pub fn accumulated_time(&self) -> f64
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pub fn blending_factor(&self) -> f64
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Auto Trait Implementations
impl RefUnwindSafe for Control
impl Send for Control
impl Sync for Control
impl Unpin for Control
impl UnwindSafe for Control
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,