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DrawCommand

Enum DrawCommand 

Source
pub enum DrawCommand {
    Clear {
        color: Color,
    },
    DrawCircle {
        x: f32,
        y: f32,
        radius: f32,
        color: Color,
    },
    DrawRect {
        x: f32,
        y: f32,
        w: f32,
        h: f32,
        color: Color,
    },
    DrawLine {
        x1: f32,
        y1: f32,
        x2: f32,
        y2: f32,
        thickness: f32,
        color: Color,
    },
    DrawText {
        text: String,
        x: f32,
        y: f32,
        size: f32,
        color: Color,
    },
    SetCamera {
        camera: Camera,
    },
    DrawTriangle {
        x1: f32,
        y1: f32,
        x2: f32,
        y2: f32,
        x3: f32,
        y3: f32,
        color: Color,
    },
    DrawPoly {
        points: Vec<Vec2>,
        color: Color,
    },
    DrawEllipse {
        x: f32,
        y: f32,
        rx: f32,
        ry: f32,
        color: Color,
    },
    DrawRing {
        x: f32,
        y: f32,
        inner_radius: f32,
        outer_radius: f32,
        color: Color,
    },
    DrawArc {
        x: f32,
        y: f32,
        radius: f32,
        start_angle: f32,
        end_angle: f32,
        color: Color,
    },
}
Expand description

Drawing operations that the game can issue each frame.

In the real rendering backend, these would be batched and sent to the GPU. For the API definition, we store the draw commands for deferred rendering.

Variants§

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Clear

Fields

§color: Color
§

DrawCircle

Fields

§radius: f32
§color: Color
§

DrawRect

Fields

§color: Color
§

DrawLine

Fields

§x1: f32
§y1: f32
§x2: f32
§y2: f32
§thickness: f32
§color: Color
§

DrawText

Fields

§text: String
§size: f32
§color: Color
§

SetCamera

Fields

§camera: Camera
§

DrawTriangle

Fields

§x1: f32
§y1: f32
§x2: f32
§y2: f32
§x3: f32
§y3: f32
§color: Color
§

DrawPoly

Fields

§points: Vec<Vec2>
§color: Color
§

DrawEllipse

Fields

§rx: f32
§ry: f32
§color: Color
§

DrawRing

Fields

§inner_radius: f32
§outer_radius: f32
§color: Color
§

DrawArc

Fields

§radius: f32
§start_angle: f32
§end_angle: f32
§color: Color

Trait Implementations§

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impl Clone for DrawCommand

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fn clone(&self) -> DrawCommand

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DrawCommand

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.