Skip to main content

AssetManager

Struct AssetManager 

Source
pub struct AssetManager { /* private fields */ }
Expand description

The asset manager handles loading, caching, and lifecycle of game assets.

§Example

let mut assets = AssetManager::new(AssetConfig::default());

// Load assets
let player_tex = assets.load_image("sprites/player.png");
let bg_music = assets.load_sound("music/background.ogg");

// Use assets
// draw_texture(player_tex.unwrap(), ...);

// In update loop (for hot-reload):
assets.check_hot_reload();

Implementations§

Source§

impl AssetManager

Source

pub fn new(config: AssetConfig) -> Self

Create a new asset manager.

Source

pub fn load_image( &mut self, path: &str, ) -> Result<AssetHandle<ImageAsset>, String>

Load an image from disk.

Returns a handle to the cached image, or an error.

Source

pub fn unload_image(&mut self, path: &str)

Unload an asset by path.

Source

pub fn check_hot_reload(&mut self)

Check for modified files and reload if hot-reload is enabled.

Source

pub fn total_image_bytes(&self) -> usize

Total bytes of loaded image data.

Source

pub fn image_count(&self) -> usize

Number of cached images.

Source

pub fn clear(&mut self)

Clear all cached assets.

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.