Struct ExtensiveFormGame

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pub struct ExtensiveFormGame<'a> { /* private fields */ }
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A full extensive form game

This can be parsed from a str reference using ExtensiveFormGame::try_from_str or using the TryFrom / TryInto traits. It implements Display for formatting.

§Example

let gambit = r#"EFG 2 R "" { "1" "2" } t "" 1 { 1 2 }"#;
let game: ExtensiveFormGame<'_> = gambit.try_into().unwrap();
let output = game.to_string();

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impl<'a> ExtensiveFormGame<'a>

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pub fn name(&self) -> &'a EscapedStr

The name of the game

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pub fn player_names(&self) -> &[&'a EscapedStr]

Names for every player, in order

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pub fn comment(&self) -> Option<&'a EscapedStr>

An optional game comment

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pub fn root(&self) -> &Node<'a>

The root node of the game tree

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impl<'a> ExtensiveFormGame<'a>

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pub fn try_from_str(input: &'a str) -> Result<Self, Error<'a>>

Try to parse a game from a string

This is identical to ExtensiveFormGame::try_from or "...".try_into().

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impl<'a> Clone for ExtensiveFormGame<'a>

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fn clone(&self) -> ExtensiveFormGame<'a>

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Debug for ExtensiveFormGame<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a> Display for ExtensiveFormGame<'a>

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fn fmt(&self, out: &mut Formatter<'_>) -> Result<(), FmtError>

Formats the value using the given formatter. Read more
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impl<'a> PartialEq for ExtensiveFormGame<'a>

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fn eq(&self, other: &ExtensiveFormGame<'a>) -> bool

Tests for self and other values to be equal, and is used by ==.
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const fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'a> TryFrom<&'a str> for ExtensiveFormGame<'a>

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type Error = Error<'a>

The type returned in the event of a conversion error.
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fn try_from(input: &'a str) -> Result<Self, Self::Error>

Performs the conversion.
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impl<'a> StructuralPartialEq for ExtensiveFormGame<'a>

Auto Trait Implementations§

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impl<'a> Freeze for ExtensiveFormGame<'a>

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impl<'a> RefUnwindSafe for ExtensiveFormGame<'a>

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impl<'a> Send for ExtensiveFormGame<'a>

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impl<'a> Sync for ExtensiveFormGame<'a>

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impl<'a> Unpin for ExtensiveFormGame<'a>

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impl<'a> UnwindSafe for ExtensiveFormGame<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.