Struct Chance

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pub struct Chance<'a> { /* private fields */ }
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A chance node

A chance node represents a point in the game where things advance randomly, or alternatively, where “nature” takes a turn.

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impl<'a> Chance<'a>

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pub fn name(&self) -> &'a EscapedStr

The name of the node

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pub fn infoset(&self) -> u64

The if of the node’s infoset

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pub fn infoset_name(&self) -> Option<&'a EscapedStr>

The infoset’s name

Note that just because this infoset doesn’t have a name attached, doesn’t mean that the same id doesn’t have a name attached at a different node.

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pub fn actions(&self) -> &[(&'a EscapedStr, BigRational, Node<'a>)]

All possible outcomes with names and probabilities

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pub fn outcome(&self) -> u64

The outcome id

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pub fn outcome_payoffs(&self) -> Option<&[BigRational]>

Outcome payoffs for this node

Outcome payoffs are added to every players’ payoffs for traversing through this node. Note that if these are missing, they be defined at another node sharing the same outcome.

Trait Implementations§

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impl<'a> Clone for Chance<'a>

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fn clone(&self) -> Chance<'a>

Returns a duplicate of the value. Read more
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const fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a> Debug for Chance<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a> Display for Chance<'a>

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fn fmt(&self, out: &mut Formatter<'_>) -> Result<(), FmtError>

Formats the value using the given formatter. Read more
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impl<'a> PartialEq for Chance<'a>

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fn eq(&self, other: &Chance<'a>) -> bool

Tests for self and other values to be equal, and is used by ==.
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const fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'a> StructuralPartialEq for Chance<'a>

Auto Trait Implementations§

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impl<'a> Freeze for Chance<'a>

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impl<'a> RefUnwindSafe for Chance<'a>

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impl<'a> Send for Chance<'a>

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impl<'a> Sync for Chance<'a>

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impl<'a> Unpin for Chance<'a>

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impl<'a> UnwindSafe for Chance<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.