Skip to main content

Player

Struct Player 

Source
pub struct Player<'a, 'g> { /* private fields */ }
Expand description

A player node in the game tree

A player node represents a place where one of the players chooses what happens next.

Implementations§

Source§

impl<'a, 'g> Player<'a, 'g>

Source

pub fn name(self) -> &'a EscapedStr

The name of the node

Source

pub fn player_num(self) -> usize

The player acting at this node

This will always be between 1 and the number of players.

Source

pub fn infoset(self) -> u64

The infoset id for this node and player

Source

pub fn infoset_name(self) -> &'a EscapedStr

The infoset’s label

Source

pub fn actions( self, ) -> impl Iterator<Item = (&'a EscapedStr, Node<'a, 'g>)> + 'g

All the actions a player can take with their names and resulting nodes

Source

pub fn action(self, label: &str) -> Option<Node<'a, 'g>>

The child reached by the action with the given label

label is matched against the unescaped form of each action’s label. Labels need not be unique within an infoset, so this returns the first match.

Source

pub fn len(self) -> usize

The number of actions (always at least one)

Source

pub fn action_at(self, index: usize) -> Option<(&'a EscapedStr, Node<'a, 'g>)>

The name and child for the action at the given index

Source

pub fn outcome(self) -> u64

The outcome id

Source

pub fn outcome_name(self) -> Option<&'a EscapedStr>

The name of the outcome

None for the null (0) outcome.

Source

pub fn outcome_payoffs(self) -> Option<&'g [BigRational]>

Payoffs associated with the outcome

None only for the null (0) outcome.

Trait Implementations§

Source§

impl<'a, 'g> Clone for Player<'a, 'g>

Source§

fn clone(&self) -> Player<'a, 'g>

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl<'a, 'g> Copy for Player<'a, 'g>

Auto Trait Implementations§

§

impl<'a, 'g> Freeze for Player<'a, 'g>

§

impl<'a, 'g> RefUnwindSafe for Player<'a, 'g>

§

impl<'a, 'g> Send for Player<'a, 'g>

§

impl<'a, 'g> Sync for Player<'a, 'g>

§

impl<'a, 'g> Unpin for Player<'a, 'g>

§

impl<'a, 'g> UnsafeUnpin for Player<'a, 'g>

§

impl<'a, 'g> UnwindSafe for Player<'a, 'g>

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.