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Chance

Struct Chance 

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pub struct Chance<'a, 'g> { /* private fields */ }
Expand description

A chance node

A chance node represents a point in the game where things advance randomly, or alternatively, where “nature” takes a turn.

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impl<'a, 'g> Chance<'a, 'g>

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pub fn name(self) -> &'a EscapedStr

The name of the node

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pub fn infoset(self) -> u64

The id of the node’s infoset

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pub fn infoset_name(self) -> &'a EscapedStr

The infoset’s label

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pub fn actions( self, ) -> impl Iterator<Item = (&'a EscapedStr, &'g BigRational, Node<'a, 'g>)> + 'g

All possible actions with their names, probabilities, and resulting nodes

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pub fn action( self, label: &EscapedStr, ) -> Option<(&'g BigRational, Node<'a, 'g>)>

The probability and child for the action with the given label

Labels need not be unique within an infoset, so this returns the first match.

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pub fn len(self) -> usize

The number of actions (always at least one)

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pub fn action_at( self, index: usize, ) -> Option<(&'a EscapedStr, &'g BigRational, Node<'a, 'g>)>

The name, probability, and child for the action at the given index

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pub fn outcome(self) -> u64

The outcome id

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pub fn outcome_name(self) -> Option<&'a EscapedStr>

The name of the outcome

None for the null (0) outcome or an outcome with no name.

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pub fn outcome_payoffs(self) -> Option<&'g [BigRational]>

Outcome payoffs for this node

These are added to every player’s payoff for traversing through this node. None only for the null (0) outcome.

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impl<'a, 'g> Clone for Chance<'a, 'g>

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fn clone(&self) -> Chance<'a, 'g>

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a, 'g> Copy for Chance<'a, 'g>

Auto Trait Implementations§

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impl<'a, 'g> Freeze for Chance<'a, 'g>

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impl<'a, 'g> RefUnwindSafe for Chance<'a, 'g>

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impl<'a, 'g> Send for Chance<'a, 'g>

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impl<'a, 'g> Sync for Chance<'a, 'g>

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impl<'a, 'g> Unpin for Chance<'a, 'g>

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impl<'a, 'g> UnsafeUnpin for Chance<'a, 'g>

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impl<'a, 'g> UnwindSafe for Chance<'a, 'g>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.