pub struct Player<'a, 'g> { /* private fields */ }Expand description
A player node in the game tree
A player node represents a place where one of the players chooses what happens next.
Implementations§
Source§impl<'a, 'g> Player<'a, 'g>
impl<'a, 'g> Player<'a, 'g>
Sourcepub fn name(self) -> &'a EscapedStr
pub fn name(self) -> &'a EscapedStr
The name of the node
Sourcepub fn player_num(self) -> usize
pub fn player_num(self) -> usize
The player acting at this node
This will always be between 1 and the number of players.
Sourcepub fn infoset_name(self) -> &'a EscapedStr
pub fn infoset_name(self) -> &'a EscapedStr
The infoset’s label
Sourcepub fn actions(
self,
) -> impl Iterator<Item = (&'a EscapedStr, Node<'a, 'g>)> + 'g
pub fn actions( self, ) -> impl Iterator<Item = (&'a EscapedStr, Node<'a, 'g>)> + 'g
All the actions a player can take with their names and resulting nodes
Sourcepub fn action(self, label: &EscapedStr) -> Option<Node<'a, 'g>>
pub fn action(self, label: &EscapedStr) -> Option<Node<'a, 'g>>
The child reached by the action with the given label
Labels need not be unique within an infoset, so this returns the first match.
Sourcepub fn action_at(self, index: usize) -> Option<(&'a EscapedStr, Node<'a, 'g>)>
pub fn action_at(self, index: usize) -> Option<(&'a EscapedStr, Node<'a, 'g>)>
The name and child for the action at the given index
Sourcepub fn outcome_name(self) -> Option<&'a EscapedStr>
pub fn outcome_name(self) -> Option<&'a EscapedStr>
The name of the outcome
If omitted it may still be defined on another node.
Sourcepub fn outcome_payoffs(self) -> Option<&'g [BigRational]>
pub fn outcome_payoffs(self) -> Option<&'g [BigRational]>
Payoffs associated with the outcome
If omitted they may be defined on another node.
Trait Implementations§
Auto Trait Implementations§
impl<'a, 'g> Freeze for Player<'a, 'g>
impl<'a, 'g> RefUnwindSafe for Player<'a, 'g>
impl<'a, 'g> Send for Player<'a, 'g>
impl<'a, 'g> Sync for Player<'a, 'g>
impl<'a, 'g> Unpin for Player<'a, 'g>
impl<'a, 'g> UnsafeUnpin for Player<'a, 'g>
impl<'a, 'g> UnwindSafe for Player<'a, 'g>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more