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Player

Struct Player 

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pub struct Player<'a, 'g> { /* private fields */ }
Expand description

A player node in the game tree

A player node represents a place where one of the players chooses what happens next.

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impl<'a, 'g> Player<'a, 'g>

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pub fn name(self) -> &'a EscapedStr

The name of the node

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pub fn player_num(self) -> usize

The player acting at this node

This will always be between 1 and the number of players.

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pub fn infoset(self) -> u64

The infoset id for this node and player

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pub fn infoset_name(self) -> &'a EscapedStr

The infoset’s label

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pub fn actions( self, ) -> impl Iterator<Item = (&'a EscapedStr, Node<'a, 'g>)> + 'g

All the actions a player can take with their names and resulting nodes

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pub fn action(self, label: &EscapedStr) -> Option<Node<'a, 'g>>

The child reached by the action with the given label

Labels need not be unique within an infoset, so this returns the first match.

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pub fn len(self) -> usize

The number of actions (always at least one)

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pub fn action_at(self, index: usize) -> Option<(&'a EscapedStr, Node<'a, 'g>)>

The name and child for the action at the given index

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pub fn outcome(self) -> u64

The outcome id

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pub fn outcome_name(self) -> Option<&'a EscapedStr>

The name of the outcome

If omitted it may still be defined on another node.

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pub fn outcome_payoffs(self) -> Option<&'g [BigRational]>

Payoffs associated with the outcome

If omitted they may be defined on another node.

Trait Implementations§

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impl<'a, 'g> Clone for Player<'a, 'g>

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fn clone(&self) -> Player<'a, 'g>

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'a, 'g> Copy for Player<'a, 'g>

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impl Display for Player<'_, '_>

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fn fmt(&self, out: &mut Formatter<'_>) -> Result<(), FmtError>

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<'a, 'g> Freeze for Player<'a, 'g>

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impl<'a, 'g> RefUnwindSafe for Player<'a, 'g>

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impl<'a, 'g> Send for Player<'a, 'g>

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impl<'a, 'g> Sync for Player<'a, 'g>

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impl<'a, 'g> Unpin for Player<'a, 'g>

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impl<'a, 'g> UnsafeUnpin for Player<'a, 'g>

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impl<'a, 'g> UnwindSafe for Player<'a, 'g>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.