pub struct MeshHandle {
pub id: u32,
}Expand description
Handle to a mesh asset. The renderer maps this ID to a Three.js geometry.
Fields§
§id: u32Trait Implementations§
Source§impl Clone for MeshHandle
impl Clone for MeshHandle
impl Component for MeshHandle
impl Copy for MeshHandle
Source§impl Debug for MeshHandle
impl Debug for MeshHandle
impl Eq for MeshHandle
Source§impl Hash for MeshHandle
impl Hash for MeshHandle
Source§impl PartialEq for MeshHandle
impl PartialEq for MeshHandle
impl StructuralPartialEq for MeshHandle
Auto Trait Implementations§
impl Freeze for MeshHandle
impl RefUnwindSafe for MeshHandle
impl Send for MeshHandle
impl Sync for MeshHandle
impl Unpin for MeshHandle
impl UnsafeUnpin for MeshHandle
impl UnwindSafe for MeshHandle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more