Struct Context

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pub struct Context<Actor, Message, State, Response, Error> {
    pub mgs: Message,
    pub state: Arc<Mutex<State>>,
    pub self_ref: Arc<ActorRef<Actor, Message, State, Response, Error>>,
}
Expand description

Context is a structure that represents the context in which an actor operates in an actor system. It contains the necessary components for an actor to process a message and manage its state.

§Type Parameters

  • Actor: The type of the actor this context is associated with.
  • Message: The type of messages that can be processed in this context.
  • State: The type of the state that the actor maintains.
  • Response: The type of the response that the actor produces.
  • Error: The type of the error that the actor can return.

§Fields

  • mgs: The message that the actor needs to process.
  • state: An atomic reference counter (Arc) wrapping a mutex-protected state of the actor.
  • self_ref: A reference to the actor itself.

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§mgs: Message§state: Arc<Mutex<State>>§self_ref: Arc<ActorRef<Actor, Message, State, Response, Error>>

Trait Implementations§

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impl<Actor: Debug, Message: Debug, State: Debug, Response: Debug, Error: Debug> Debug for Context<Actor, Message, State, Response, Error>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl<Actor, Message, State, Response, Error> Freeze for Context<Actor, Message, State, Response, Error>
where Message: Freeze,

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impl<Actor, Message, State, Response, Error> !RefUnwindSafe for Context<Actor, Message, State, Response, Error>

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impl<Actor, Message, State, Response, Error> Send for Context<Actor, Message, State, Response, Error>
where Message: Send, State: Send, Actor: Sync + Send, Response: Send, Error: Send,

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impl<Actor, Message, State, Response, Error> Sync for Context<Actor, Message, State, Response, Error>
where Message: Sync + Send, State: Send, Actor: Sync + Send, Response: Send, Error: Send,

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impl<Actor, Message, State, Response, Error> Unpin for Context<Actor, Message, State, Response, Error>
where Message: Unpin,

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impl<Actor, Message, State, Response, Error> !UnwindSafe for Context<Actor, Message, State, Response, Error>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<S> SSSD for S
where S: Send + Sync + Debug + 'static,