pub struct Game2GameStatus {
pub status: GameStatusData,
}
Fields§
§status: GameStatusData
Trait Implementations§
Source§impl BaseParser for Game2GameStatus
impl BaseParser for Game2GameStatus
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2GameStatus
impl Clone for Game2GameStatus
Source§fn clone(&self) -> Game2GameStatus
fn clone(&self) -> Game2GameStatus
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2GameStatus
impl Debug for Game2GameStatus
Source§impl Default for Game2GameStatus
impl Default for Game2GameStatus
Source§fn default() -> Game2GameStatus
fn default() -> Game2GameStatus
Returns the “default value” for a type. Read more
Source§impl PacketVariable for Game2GameStatus
impl PacketVariable for Game2GameStatus
Source§impl PartialEq for Game2GameStatus
impl PartialEq for Game2GameStatus
impl StructuralPartialEq for Game2GameStatus
Auto Trait Implementations§
impl Freeze for Game2GameStatus
impl RefUnwindSafe for Game2GameStatus
impl Send for Game2GameStatus
impl Sync for Game2GameStatus
impl Unpin for Game2GameStatus
impl UnwindSafe for Game2GameStatus
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more