pub struct GuildCreationData {
pub cost_in_credits: i32,
pub owned_rooms: Vec<RoomEntryData>,
pub badge_settings: Vec<GuildBadgeSettings>,
}
Fields§
§cost_in_credits: i32
§owned_rooms: Vec<RoomEntryData>
§badge_settings: Vec<GuildBadgeSettings>
Trait Implementations§
Source§impl Clone for GuildCreationData
impl Clone for GuildCreationData
Source§fn clone(&self) -> GuildCreationData
fn clone(&self) -> GuildCreationData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GuildCreationData
impl Debug for GuildCreationData
Source§impl Default for GuildCreationData
impl Default for GuildCreationData
Source§fn default() -> GuildCreationData
fn default() -> GuildCreationData
Returns the “default value” for a type. Read more
Source§impl PacketVariable for GuildCreationData
impl PacketVariable for GuildCreationData
Source§impl PartialEq for GuildCreationData
impl PartialEq for GuildCreationData
impl StructuralPartialEq for GuildCreationData
Auto Trait Implementations§
impl Freeze for GuildCreationData
impl RefUnwindSafe for GuildCreationData
impl Send for GuildCreationData
impl Sync for GuildCreationData
impl Unpin for GuildCreationData
impl UnwindSafe for GuildCreationData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more