pub struct GameStatusData {
pub turn: i32,
pub checksum: i32,
pub events: Vec<Vec<SnowWarGameEventData>>,
}
Fields§
§turn: i32
§checksum: i32
§events: Vec<Vec<SnowWarGameEventData>>
Trait Implementations§
Source§impl Clone for GameStatusData
impl Clone for GameStatusData
Source§fn clone(&self) -> GameStatusData
fn clone(&self) -> GameStatusData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GameStatusData
impl Debug for GameStatusData
Source§impl Default for GameStatusData
impl Default for GameStatusData
Source§fn default() -> GameStatusData
fn default() -> GameStatusData
Returns the “default value” for a type. Read more
Source§impl PacketVariable for GameStatusData
impl PacketVariable for GameStatusData
Source§impl PartialEq for GameStatusData
impl PartialEq for GameStatusData
impl StructuralPartialEq for GameStatusData
Auto Trait Implementations§
impl Freeze for GameStatusData
impl RefUnwindSafe for GameStatusData
impl Send for GameStatusData
impl Sync for GameStatusData
impl Unpin for GameStatusData
impl UnwindSafe for GameStatusData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more