pub struct GameLobbyPlayerData {
pub user_id: LegacyId,
pub name: String,
pub figure: String,
pub gender: String,
pub team_id: i32,
pub skill_level: i32,
pub total_score: i32,
pub score_to_next_level: i32,
}
Fields§
§user_id: LegacyId
§name: String
§figure: String
§gender: String
§team_id: i32
§skill_level: i32
§total_score: i32
§score_to_next_level: i32
Trait Implementations§
Source§impl Clone for GameLobbyPlayerData
impl Clone for GameLobbyPlayerData
Source§fn clone(&self) -> GameLobbyPlayerData
fn clone(&self) -> GameLobbyPlayerData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GameLobbyPlayerData
impl Debug for GameLobbyPlayerData
Source§impl Default for GameLobbyPlayerData
impl Default for GameLobbyPlayerData
Source§fn default() -> GameLobbyPlayerData
fn default() -> GameLobbyPlayerData
Returns the “default value” for a type. Read more
Source§impl PacketVariable for GameLobbyPlayerData
impl PacketVariable for GameLobbyPlayerData
Source§impl PartialEq for GameLobbyPlayerData
impl PartialEq for GameLobbyPlayerData
impl StructuralPartialEq for GameLobbyPlayerData
Auto Trait Implementations§
impl Freeze for GameLobbyPlayerData
impl RefUnwindSafe for GameLobbyPlayerData
impl Send for GameLobbyPlayerData
impl Sync for GameLobbyPlayerData
impl Unpin for GameLobbyPlayerData
impl UnwindSafe for GameLobbyPlayerData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more