pub struct GameLevelData {
pub width: i32,
pub height: i32,
pub height_map: String,
pub fuse_objects: Vec<FuseObjectData>,
}
Fields§
§width: i32
§height: i32
§height_map: String
§fuse_objects: Vec<FuseObjectData>
Trait Implementations§
Source§impl Clone for GameLevelData
impl Clone for GameLevelData
Source§fn clone(&self) -> GameLevelData
fn clone(&self) -> GameLevelData
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GameLevelData
impl Debug for GameLevelData
Source§impl Default for GameLevelData
impl Default for GameLevelData
Source§fn default() -> GameLevelData
fn default() -> GameLevelData
Returns the “default value” for a type. Read more
Source§impl PacketVariable for GameLevelData
impl PacketVariable for GameLevelData
Source§impl PartialEq for GameLevelData
impl PartialEq for GameLevelData
impl StructuralPartialEq for GameLevelData
Auto Trait Implementations§
impl Freeze for GameLevelData
impl RefUnwindSafe for GameLevelData
impl Send for GameLevelData
impl Sync for GameLevelData
impl Unpin for GameLevelData
impl UnwindSafe for GameLevelData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more