pub struct Game2PlayerStatsData {
pub score: i32,
pub kills: i32,
pub deaths: i32,
pub snowball_hits: i32,
pub snowball_hits_taken: i32,
pub snowballs_thrown: i32,
pub snowballs_created: i32,
pub snowballs_from_machine: i32,
pub friendly_hits: i32,
pub friendly_kills: i32,
}
Fields§
§score: i32
§kills: i32
§deaths: i32
§snowball_hits: i32
§snowball_hits_taken: i32
§snowballs_thrown: i32
§snowballs_created: i32
§snowballs_from_machine: i32
§friendly_hits: i32
§friendly_kills: i32
Trait Implementations§
Source§impl Clone for Game2PlayerStatsData
impl Clone for Game2PlayerStatsData
Source§fn clone(&self) -> Game2PlayerStatsData
fn clone(&self) -> Game2PlayerStatsData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2PlayerStatsData
impl Debug for Game2PlayerStatsData
Source§impl Default for Game2PlayerStatsData
impl Default for Game2PlayerStatsData
Source§fn default() -> Game2PlayerStatsData
fn default() -> Game2PlayerStatsData
Returns the “default value” for a type. Read more
Source§impl PartialEq for Game2PlayerStatsData
impl PartialEq for Game2PlayerStatsData
impl StructuralPartialEq for Game2PlayerStatsData
Auto Trait Implementations§
impl Freeze for Game2PlayerStatsData
impl RefUnwindSafe for Game2PlayerStatsData
impl Send for Game2PlayerStatsData
impl Sync for Game2PlayerStatsData
impl Unpin for Game2PlayerStatsData
impl UnwindSafe for Game2PlayerStatsData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more