pub struct Game2ThrowSnowballAtHuman {
pub user_id: LegacyId,
pub trajectory: i32,
pub turn: i32,
pub sub_turn: i32,
}
Fields§
§user_id: LegacyId
§trajectory: i32
§turn: i32
§sub_turn: i32
Trait Implementations§
Source§impl BaseParser for Game2ThrowSnowballAtHuman
impl BaseParser for Game2ThrowSnowballAtHuman
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2ThrowSnowballAtHuman
impl Clone for Game2ThrowSnowballAtHuman
Source§fn clone(&self) -> Game2ThrowSnowballAtHuman
fn clone(&self) -> Game2ThrowSnowballAtHuman
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2ThrowSnowballAtHuman
impl Debug for Game2ThrowSnowballAtHuman
Source§impl Default for Game2ThrowSnowballAtHuman
impl Default for Game2ThrowSnowballAtHuman
Source§fn default() -> Game2ThrowSnowballAtHuman
fn default() -> Game2ThrowSnowballAtHuman
Returns the “default value” for a type. Read more
impl StructuralPartialEq for Game2ThrowSnowballAtHuman
Auto Trait Implementations§
impl Freeze for Game2ThrowSnowballAtHuman
impl RefUnwindSafe for Game2ThrowSnowballAtHuman
impl Send for Game2ThrowSnowballAtHuman
impl Sync for Game2ThrowSnowballAtHuman
impl Unpin for Game2ThrowSnowballAtHuman
impl UnwindSafe for Game2ThrowSnowballAtHuman
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more