pub struct Game2SetUserMoveTarget {
pub x: i32,
pub y: i32,
pub turn: i32,
pub sub_turn: i32,
}
Fields§
§x: i32
§y: i32
§turn: i32
§sub_turn: i32
Trait Implementations§
Source§impl BaseParser for Game2SetUserMoveTarget
impl BaseParser for Game2SetUserMoveTarget
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2SetUserMoveTarget
impl Clone for Game2SetUserMoveTarget
Source§fn clone(&self) -> Game2SetUserMoveTarget
fn clone(&self) -> Game2SetUserMoveTarget
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2SetUserMoveTarget
impl Debug for Game2SetUserMoveTarget
Source§impl Default for Game2SetUserMoveTarget
impl Default for Game2SetUserMoveTarget
Source§fn default() -> Game2SetUserMoveTarget
fn default() -> Game2SetUserMoveTarget
Returns the “default value” for a type. Read more
Source§impl PartialEq for Game2SetUserMoveTarget
impl PartialEq for Game2SetUserMoveTarget
impl StructuralPartialEq for Game2SetUserMoveTarget
Auto Trait Implementations§
impl Freeze for Game2SetUserMoveTarget
impl RefUnwindSafe for Game2SetUserMoveTarget
impl Send for Game2SetUserMoveTarget
impl Sync for Game2SetUserMoveTarget
impl Unpin for Game2SetUserMoveTarget
impl UnwindSafe for Game2SetUserMoveTarget
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more