pub struct Game2RequestFullStatusUpdate {
pub status: i32,
}
Fields§
§status: i32
Trait Implementations§
Source§impl BaseParser for Game2RequestFullStatusUpdate
impl BaseParser for Game2RequestFullStatusUpdate
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2RequestFullStatusUpdate
impl Clone for Game2RequestFullStatusUpdate
Source§fn clone(&self) -> Game2RequestFullStatusUpdate
fn clone(&self) -> Game2RequestFullStatusUpdate
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2RequestFullStatusUpdate
impl Debug for Game2RequestFullStatusUpdate
Source§impl Default for Game2RequestFullStatusUpdate
impl Default for Game2RequestFullStatusUpdate
Source§fn default() -> Game2RequestFullStatusUpdate
fn default() -> Game2RequestFullStatusUpdate
Returns the “default value” for a type. Read more
Source§impl PartialEq for Game2RequestFullStatusUpdate
impl PartialEq for Game2RequestFullStatusUpdate
Source§fn eq(&self, other: &Game2RequestFullStatusUpdate) -> bool
fn eq(&self, other: &Game2RequestFullStatusUpdate) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for Game2RequestFullStatusUpdate
Auto Trait Implementations§
impl Freeze for Game2RequestFullStatusUpdate
impl RefUnwindSafe for Game2RequestFullStatusUpdate
impl Send for Game2RequestFullStatusUpdate
impl Sync for Game2RequestFullStatusUpdate
impl Unpin for Game2RequestFullStatusUpdate
impl UnwindSafe for Game2RequestFullStatusUpdate
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more