pub struct Game2LoadStageReady {
pub percentage: i32,
}
Fields§
§percentage: i32
Trait Implementations§
Source§impl BaseParser for Game2LoadStageReady
impl BaseParser for Game2LoadStageReady
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2LoadStageReady
impl Clone for Game2LoadStageReady
Source§fn clone(&self) -> Game2LoadStageReady
fn clone(&self) -> Game2LoadStageReady
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2LoadStageReady
impl Debug for Game2LoadStageReady
Source§impl Default for Game2LoadStageReady
impl Default for Game2LoadStageReady
Source§fn default() -> Game2LoadStageReady
fn default() -> Game2LoadStageReady
Returns the “default value” for a type. Read more
Source§impl PacketVariable for Game2LoadStageReady
impl PacketVariable for Game2LoadStageReady
Source§impl PartialEq for Game2LoadStageReady
impl PartialEq for Game2LoadStageReady
impl StructuralPartialEq for Game2LoadStageReady
Auto Trait Implementations§
impl Freeze for Game2LoadStageReady
impl RefUnwindSafe for Game2LoadStageReady
impl Send for Game2LoadStageReady
impl Sync for Game2LoadStageReady
impl Unpin for Game2LoadStageReady
impl UnwindSafe for Game2LoadStageReady
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more