pub struct Game2GetTotalLeaderboard {
pub selected_game: i32,
pub rank: i32,
pub scroll_dir: i32,
pub view_size: i32,
pub window_size: i32,
}
Fields§
§selected_game: i32
§rank: i32
§scroll_dir: i32
§view_size: i32
§window_size: i32
Trait Implementations§
Source§impl BaseParser for Game2GetTotalLeaderboard
impl BaseParser for Game2GetTotalLeaderboard
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2GetTotalLeaderboard
impl Clone for Game2GetTotalLeaderboard
Source§fn clone(&self) -> Game2GetTotalLeaderboard
fn clone(&self) -> Game2GetTotalLeaderboard
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2GetTotalLeaderboard
impl Debug for Game2GetTotalLeaderboard
Source§impl Default for Game2GetTotalLeaderboard
impl Default for Game2GetTotalLeaderboard
Source§fn default() -> Game2GetTotalLeaderboard
fn default() -> Game2GetTotalLeaderboard
Returns the “default value” for a type. Read more
Source§impl PartialEq for Game2GetTotalLeaderboard
impl PartialEq for Game2GetTotalLeaderboard
impl StructuralPartialEq for Game2GetTotalLeaderboard
Auto Trait Implementations§
impl Freeze for Game2GetTotalLeaderboard
impl RefUnwindSafe for Game2GetTotalLeaderboard
impl Send for Game2GetTotalLeaderboard
impl Sync for Game2GetTotalLeaderboard
impl Unpin for Game2GetTotalLeaderboard
impl UnwindSafe for Game2GetTotalLeaderboard
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more