pub struct Game2GetTotalGroupLeaderboard {
pub selected_game: i32,
pub rank: i32,
pub scroll_dir: i32,
pub view_size: i32,
pub window_size: i32,
}
Fields§
§selected_game: i32
§rank: i32
§scroll_dir: i32
§view_size: i32
§window_size: i32
Trait Implementations§
Source§impl BaseParser for Game2GetTotalGroupLeaderboard
impl BaseParser for Game2GetTotalGroupLeaderboard
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2GetTotalGroupLeaderboard
impl Clone for Game2GetTotalGroupLeaderboard
Source§fn clone(&self) -> Game2GetTotalGroupLeaderboard
fn clone(&self) -> Game2GetTotalGroupLeaderboard
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Default for Game2GetTotalGroupLeaderboard
impl Default for Game2GetTotalGroupLeaderboard
Source§fn default() -> Game2GetTotalGroupLeaderboard
fn default() -> Game2GetTotalGroupLeaderboard
Returns the “default value” for a type. Read more
Source§impl PartialEq for Game2GetTotalGroupLeaderboard
impl PartialEq for Game2GetTotalGroupLeaderboard
Source§fn eq(&self, other: &Game2GetTotalGroupLeaderboard) -> bool
fn eq(&self, other: &Game2GetTotalGroupLeaderboard) -> bool
Tests for
self
and other
values to be equal, and is used by ==
.impl StructuralPartialEq for Game2GetTotalGroupLeaderboard
Auto Trait Implementations§
impl Freeze for Game2GetTotalGroupLeaderboard
impl RefUnwindSafe for Game2GetTotalGroupLeaderboard
impl Send for Game2GetTotalGroupLeaderboard
impl Sync for Game2GetTotalGroupLeaderboard
impl Unpin for Game2GetTotalGroupLeaderboard
impl UnwindSafe for Game2GetTotalGroupLeaderboard
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more