pub struct Game2UserLeftGame {
pub user_id: LegacyId,
}
Fields§
§user_id: LegacyId
Trait Implementations§
Source§impl BaseParser for Game2UserLeftGame
impl BaseParser for Game2UserLeftGame
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2UserLeftGame
impl Clone for Game2UserLeftGame
Source§fn clone(&self) -> Game2UserLeftGame
fn clone(&self) -> Game2UserLeftGame
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2UserLeftGame
impl Debug for Game2UserLeftGame
Source§impl Default for Game2UserLeftGame
impl Default for Game2UserLeftGame
Source§fn default() -> Game2UserLeftGame
fn default() -> Game2UserLeftGame
Returns the “default value” for a type. Read more
Source§impl PacketVariable for Game2UserLeftGame
impl PacketVariable for Game2UserLeftGame
Source§impl PartialEq for Game2UserLeftGame
impl PartialEq for Game2UserLeftGame
impl StructuralPartialEq for Game2UserLeftGame
Auto Trait Implementations§
impl Freeze for Game2UserLeftGame
impl RefUnwindSafe for Game2UserLeftGame
impl Send for Game2UserLeftGame
impl Sync for Game2UserLeftGame
impl Unpin for Game2UserLeftGame
impl UnwindSafe for Game2UserLeftGame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more