pub struct Game2TotalGroupLeaderboard {
pub leaderboard: Vec<LeaderBoardEntry>,
pub total_list_size: i32,
pub game_type_id: i32,
pub favourite_group_id: LegacyId,
}
Fields§
§leaderboard: Vec<LeaderBoardEntry>
§total_list_size: i32
§game_type_id: i32
§favourite_group_id: LegacyId
Trait Implementations§
Source§impl BaseParser for Game2TotalGroupLeaderboard
impl BaseParser for Game2TotalGroupLeaderboard
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2TotalGroupLeaderboard
impl Clone for Game2TotalGroupLeaderboard
Source§fn clone(&self) -> Game2TotalGroupLeaderboard
fn clone(&self) -> Game2TotalGroupLeaderboard
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2TotalGroupLeaderboard
impl Debug for Game2TotalGroupLeaderboard
Source§impl Default for Game2TotalGroupLeaderboard
impl Default for Game2TotalGroupLeaderboard
Source§fn default() -> Game2TotalGroupLeaderboard
fn default() -> Game2TotalGroupLeaderboard
Returns the “default value” for a type. Read more
impl StructuralPartialEq for Game2TotalGroupLeaderboard
Auto Trait Implementations§
impl Freeze for Game2TotalGroupLeaderboard
impl RefUnwindSafe for Game2TotalGroupLeaderboard
impl Send for Game2TotalGroupLeaderboard
impl Sync for Game2TotalGroupLeaderboard
impl Unpin for Game2TotalGroupLeaderboard
impl UnwindSafe for Game2TotalGroupLeaderboard
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more