pub struct Game2StageStillLoading {
pub percentage: i32,
pub finished_players: Vec<LegacyId>,
}
Fields§
§percentage: i32
§finished_players: Vec<LegacyId>
Trait Implementations§
Source§impl BaseParser for Game2StageStillLoading
impl BaseParser for Game2StageStillLoading
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2StageStillLoading
impl Clone for Game2StageStillLoading
Source§fn clone(&self) -> Game2StageStillLoading
fn clone(&self) -> Game2StageStillLoading
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2StageStillLoading
impl Debug for Game2StageStillLoading
Source§impl Default for Game2StageStillLoading
impl Default for Game2StageStillLoading
Source§fn default() -> Game2StageStillLoading
fn default() -> Game2StageStillLoading
Returns the “default value” for a type. Read more
Source§impl PartialEq for Game2StageStillLoading
impl PartialEq for Game2StageStillLoading
impl StructuralPartialEq for Game2StageStillLoading
Auto Trait Implementations§
impl Freeze for Game2StageStillLoading
impl RefUnwindSafe for Game2StageStillLoading
impl Send for Game2StageStillLoading
impl Sync for Game2StageStillLoading
impl Unpin for Game2StageStillLoading
impl UnwindSafe for Game2StageStillLoading
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more