pub struct Game2StageLoad {
pub game_type: i32,
}
Fields§
§game_type: i32
Trait Implementations§
Source§impl BaseParser for Game2StageLoad
impl BaseParser for Game2StageLoad
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2StageLoad
impl Clone for Game2StageLoad
Source§fn clone(&self) -> Game2StageLoad
fn clone(&self) -> Game2StageLoad
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for Game2StageLoad
impl Debug for Game2StageLoad
Source§impl Default for Game2StageLoad
impl Default for Game2StageLoad
Source§fn default() -> Game2StageLoad
fn default() -> Game2StageLoad
Returns the “default value” for a type. Read more
Source§impl PacketVariable for Game2StageLoad
impl PacketVariable for Game2StageLoad
Source§impl PartialEq for Game2StageLoad
impl PartialEq for Game2StageLoad
impl StructuralPartialEq for Game2StageLoad
Auto Trait Implementations§
impl Freeze for Game2StageLoad
impl RefUnwindSafe for Game2StageLoad
impl Send for Game2StageLoad
impl Sync for Game2StageLoad
impl Unpin for Game2StageLoad
impl UnwindSafe for Game2StageLoad
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more