pub struct Game2StageEnding {
pub time_to_next_state: i32,
}Fields§
§time_to_next_state: i32Trait Implementations§
Source§impl BaseParser for Game2StageEnding
impl BaseParser for Game2StageEnding
fn parse(packet: &mut HPacket) -> Self
fn append_to_packet(&self, packet: &mut HPacket)
fn get_direction() -> HDirection
fn get_packet_name() -> String
Source§impl Clone for Game2StageEnding
impl Clone for Game2StageEnding
Source§fn clone(&self) -> Game2StageEnding
fn clone(&self) -> Game2StageEnding
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for Game2StageEnding
impl Debug for Game2StageEnding
Source§impl Default for Game2StageEnding
impl Default for Game2StageEnding
Source§fn default() -> Game2StageEnding
fn default() -> Game2StageEnding
Returns the “default value” for a type. Read more
Source§impl PacketVariable for Game2StageEnding
impl PacketVariable for Game2StageEnding
Source§impl PartialEq for Game2StageEnding
impl PartialEq for Game2StageEnding
impl StructuralPartialEq for Game2StageEnding
Auto Trait Implementations§
impl Freeze for Game2StageEnding
impl RefUnwindSafe for Game2StageEnding
impl Send for Game2StageEnding
impl Sync for Game2StageEnding
impl Unpin for Game2StageEnding
impl UnwindSafe for Game2StageEnding
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more